The licensing arm of the National Basketball Association (NBA) is looking forward to another winning season. “We have expectations for another very successful year in terms of licensing and retail sales,” says Lisa Piken Koper, vice president of licensing. “The growing popularity of basketball and interest in the NBA globally continues to fuel our merchandise business.”
Founded in 1946, the National Basketball Association is a global sports and media business with offices in 13 markets worldwide, and games and programming in 215 countries and territories broadcast in 47 languages.
Read more: National Basketball Association
When people think of the Major League Baseball Players Association (MLBPA), they may think first of what is arguably the most high-profile players union in all of professional sports. What they may not realize, however, is the major role that licensing and marketing play in MLBPA’s operations. Simply put, the licensing and marketing aspects of MLBPA are key parts of its mission to best serve the rights of the players.
“We look to protect and serve the players’ rights while we work to get product in front of the fans and the serve the functions of the organization,” says Evan Kaplan, director of licensing and business development.
Read more: MLBPA
As a renowned racecar driver turned successful auto designer and manufacturer, Carroll Shelby revolutionized high-performance auto designs both for the racetrack and for street vehicles for collectors.
Today, his logos grace products including die-cast cars, clothing, video games and golf carts – as well as automobiles. In fact, there are more than 150 Carroll Shelby licensees worldwide.
“There are people out there who know the brand but cannot afford one of these cars,” says Ari Kopmar, executive vice president of consumer initiatives. “These products give people access to the brand and an opportunity to show their support. It shows their advocacy for the brand and the man. Carroll Shelby was a true American icon.”
Read more: Carroll Shelby Licensing Inc.
No one ever wants a good thing to end. The series finale of a hit TV show or the neatly wrapped-up ending of an engaging film can leave a peculiar void in the hearts and minds of viewers who have come to know and even love the endearing – and sometimes frustrating – characters they see on the big and small screens. It’s the true testament of a great concept, and great concepts – unlike the 30-minute show or two-hour movie they have produced – can live forever in a way.
Read more: Sony Pictures Consumer Products
Since the medium’s emergence in the late 1970s, video games have produced a handful of characters that can be called truly iconic. One of the most enduring characters to come out of video games has been SEGA’s Sonic the Hedgehog, who made his debut in 1991 and since then has been the star of dozens of games across numerous platforms, as well as multiple successful animated TV programs and several long-running comic book series. Like any iconic character, Sonic has gone through various evolutions over the years, and later this year SEGA Europe is overseeing his latest incarnation with the upcoming “Sonic Boom” television series.
Read more: SEGA Europe
One of the top interactive entertainment companies for the mobile world, King Digital Entertainment has developed some of the leading franchises in the industry. Today, people from all around the world are playing one or more of its games. With more than 190 titles spanning across more than 200 countries, King continues to expand and enhance its gaming franchises while it is also looking to grow its licensing efforts.
Having been in the business for more than 10 years, King’s leading titles include Candy Crush Saga, Farm Heroes Saga, Papa Pear Saga, Pet Rescue Saga and Bubble Witch Saga. From its earliest days, King recognized mobile space as the right place to be.
“People are comfortable on the move and want to stay connected,” Licensing Guru Claes Kalborg says. “We can reach out to a broader audience through our mission, which is to create engaging games with social features. If you look to the future, our goal is to be the leading entertainment company in the mobile world. We have the experience and resources to do that.”
Read more: King Digital Entertainment
Every day is Christmas at Character Arts as all of its brand management efforts are dedicated to the timeless story of Rudolph the Red-Nosed Reindeer. This year is even more special for the company as it launches new initiatives to celebrate the 50th anniversary of the television special’s premiere.
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Some products have to work hard to make their name in the marketplace, others are just born into popularity. Whether you know it by name or image, the Rubik’s Cube is one of those naturally sticky products. When the Hungarian-born game was launched onto the international scene in the 1970s, the game – appealing because it is both simple and complex – was an instant hit. Now, 40 years after its debut, the Rubik’s Cube has a proven longevity in the public eye, but that’s not to say it hasn’t had its peaks and valleys.
“This is the 40-year anniversary of the Rubik’s Cube, and if you think about it logically, the kids playing 40 years ago would have been eight to 12 years old, which is a sweet spot for kid audiences. They are now in their late 40s and 50s and they probably have got children of their own and maybe even grandchildren,” explains Charlie Day, president of The Sharpe Company, which is the North American and Australian licensing agent for the Rubik’s Brand Ltd. “The brand and concept itself has had enormous longevity because it’s totally unique and an instantly recognizable icon, but what tends to happen is there is a cycle of success where it will increase in popularity for a period of years and then it slacks off a bit and sales will plateau.”
Read more: The Sharpe Company
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