With regular appearances on TV including an upcoming reality show, a new book slated for this summer and successful launches of bedding and furniture lines, Jennifer Adams is becoming a household name in more ways than one. But the kind of success Adams has experienced doesn’t come without a lot of strong partnerships, and she says All-American Licensing & Marketing Group (AALMG) has been an important one for her.
“All-American has been phenomenal,” Adams says. “It was just an instant connection, I could tell that they just get me.”
Read more: All-American Licensing & Management Group
When Pac-Man launched in Japan more than 30 years ago, no one could have foreseen the lasting impact of this pellet-eating maze navigator. But today, Pac-Man stands as one of the most recognizable animated characters on the planet. 41 Entertainment, Namco Bandai Games and Arad Productions are all confident that the retro strength of the brand – along with its ability to win over new fans – will propel Pac-Man forward for more decades to come.
“Pac-Man is the ultimate good guy, and the game takes only a minute to learn but a lifetime to master,” explains Avi Arad, president of Arad Productions and executive producer of the upcoming “Pac-Man and the Ghostly Adventures.”
Read more: Pac-Man
The National Basketball Association (NBA) has always held a lot of international appeal – one of the league’s charter teams was the Toronto Huskies – but the league’s global profile has never been larger than it is right now. Thanks in part to hosting some of the greatest international players in history, the NBA has become the premier professional basketball league not only in North America, but throughout the world. The league broadcasts games in more than 200 countries and territories in 47 languages, and has offices in cities including Hong Kong, Mumbai, London, Madrid and Rio de Janeiro.
With this kind of global penetration, the NBA enjoys licensing opportunities greater than any of the major North American sports leagues. Senior Vice President of Licensing and Business Affairs Vicky Picca says this is thanks in large part to how relatively easy it is for people anywhere in the world to pick up a ball and imagine themselves as Kobe Bryant or Kevin Durant. “I think the success comes down to accessibility, at the end of the day,” she says. “All you need is a ball to play.”
Read more: National Basketball Association
Brand building is all about credibility and protection – mainly gaining credibility and then protecting it. So more than 20 years ago, when Greek fraternity and sorority organizations nationwide began seeing an increasing number of manufacturers using their names in unwanted and unauthorized fashion, the Greek community responded with a resounding “no more.”
And why shouldn’t they? Coca-Cola doesn’t let anyone make and sell spinoffs of its name without approval, so why wouldn’t these organizations – founded with specific missions and some more than a century old – do the same? Their credibility was built over decades and today they are using their resources to protect it – no official shirt, sweater, coffee mug or jewelry hits the retail stands that falls short of the quality benchmarks or criteria specified by the licensor. Only credible merchandise is allowed, which makes sense since credibility is one of Greek life’s main draws.
Read more: Affinity Consultants
In the entertainment world, the work involved with a film or television show does not stop with the final edit. Instead, it continues through many different avenues, including the merchandising related to the production.
Read more: Sony Pictures Consumer Products
The team at Redasign Studio has a solid background in design, product development and licensing and is quietly building strong merchandising programs for its clients. Slow and steady wins the race, but in the case of this boutique agency, so does small and agile.
Read more: Redasign Studio
An immensely popular digital property is expanding its reach into the off-line world while maintaining a strong connection to its core business. Moshi Monsters, a free online world aimed at children ages six to 12, this fall will make its second foray into video games following a record-setting console gaming debut in 2011.
Read more: Mind Candy
At Hasbro, not everything is fun and games. There are also fashion products, movies, television shows, digital apps and a variety of innovative ideas to tell the story of the company that introduced the world to iconic products such as Mr. Potato Head, the Monopoly game or one of the first action figures, G.I. Joe.
Read more: Hasbro
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